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We went on a video tour of Satisfactory's long-awaited Update 4 | PC Gamer - cosperpreseved

We went connected a TV tour of Satisfactory's long-expected Update 4

Last year I spent a good chunk of the springtime and summer obsessing over Satisfactory, starting with a humble factory pumping exterior iron plates and rods and graduating to a massive gigafactory powered by a row of centre reactors built in the shadow of a lofty extrinsic tree incomplete a world away. This game grabbed ME hard—I love how it balances objectives with actor locution, bountiful you mental synthesis goals to form towards but immense freedom in how and where you design your factory. IT's freeform enough that if you want a rift from building, you butt coin out and research and uncovering new resources or sites to build late factories, or just take in a gorgeous aspect.

I alone obstructed playing Satisfactory because I reached the top of the final tech tier currently available in Primeval Access, and decided to delay for the succeeding big update to start building all once more. Finally, after launching Satisfactory on Steam and releasing some smaller in-betweener patches, Passing's Update 4 is here. It's getable on the game's experimental branch today (connected Steamer, to the letter click the stake and opt-in happening the Betas tab).

In the video above, courageous director Mark Hofma walks me through almost every new addition in Update 4. There's a lot present: Some "smaller" quality of life features, like power Stations that let you disable power to chunks of your factory at once, will still be thrilling to anyone who's already played Satisfactory and knows the pain of tripping their power grid with one too many another manufacturers.

The inwardness of the update lies in new additions thereto highest technical school tiers, Grade 7 and a newly added Level 8, including an overhaul to nuclear energy production and the addition of a spick-and-span resource: Nitrogen gaseous state. Until this update, Satisfactory's pipes were only for piddle and oil, just they now run for gases, also, which will be important for advanced late-game production. Coffee Stain also used nitrogen as an beg off to change up how you harvest liquids and gases, introducing a new building to make it more distinct from mining solid minerals like smoothing iron. You immediately possess to build multiple nodes around an origin point, almost like-minded vegetable oil wells in an oil field. It's a little more work, but the honour is more variety, and a bigger difference betwixt finding a so-so vein and a great same. Antecedent to this update, you could admittance atomic power in Tier 7, simply information technology's now a more involved process.

While those are some big fundamental changes to how building in Acceptable works, they English hawthorn not cost Update 4's just about important. There are drones now, that can carry your resources long distances across the correspondenc. On that point's a zipline tool for riding more or less on power lines that will spend a penny getting around your manufacturing plant way easier. There's even a modern hoverpack designed to assist building that may urinate veteran players faint with fervor.

Perhaps I've made a huge oversight by waiting this seven-day to observe that you prat also build a particle accelerator now, and it outputs an particular called "nuclear pasta." Merely honestly, it's hard to know what to really emphasize in that update, because even something as simple American Samoa the new power stations (which have a delicious lumpy lever you pull down in first person to switch on) will be a Big Deal to people who get as mystifying into Adequate equally I did. And my factory was seriously small time compared to some of the builds out at that place.

Merely yea—nuclear pasta. Probably shouldn't eat it, merely you should in spades drop 100 hours of your life building a atom accelerator that can manufacture it. That's the rest of my March classified. Because many of the new additions are late-gamey, I haven't built them all in my dusty 2020 factory so far. Only Update 4 feels the like the right time to start fresh. If you'd sooner wait for Coffee Stain to work out whatever bugs pop up in the experimental release, Update 4 should go live happening the main make of Satisfactory in a month operating theatre so.

Wes Fenlon

Wes has been covering games and hardware for much 10 years, first at tech sites like The Wirecutter and Tested before connexion the PC Gamer team in 2014. Wes plays a itsy-bitsy bit of everything, but He'll always jump at the take chances to cover emulation and Japanese games. When atomic number 2's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a trouble), he's probably playing a 20-twelvemonth-old RPG or some glaucous ASCII roguelike. With a concentrate on writing and redaction features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its recession communities. 50% pizza by volume (deep dish, to be specific).

Source: https://www.pcgamer.com/we-went-on-a-video-tour-of-satisfactorys-long-awaited-update-4/

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